I am a professor and administrator at Washington University in St. Louis, where I work in three of our nine schools and the provost's office.
My new book about the sensory enchantment of daily life. It's an actually useful, easy-reading, philosophical self-help book that looks beyond happiness to the weirder, simpler, and easier contentment that arises from deliberately and regularly using your senses to contact and appreciate the ordinary world.
Coming in Summer 2026
I am a professor and administrator at Washington University in St. Louis, where I work in three of our nine schools and the provost's office.
I am a contributing writer at The Atlantic, where I cover technology, design, education, and more.
I am a founding partner of Persuasive Games, a design consultancy and independent game studio.
How you got disconnected from the physical world—and how to reclaim that lost joy in everyday life. Out summer 2026.
How filling life with play—whether soccer or lawn mowing, counting sheep or tossing Angry Birds—forges a new path for creativity and joy in our impatient age.
How videogames mount arguments and make expressive statements about the world
A fond look at the preposterous—and yet essential—pursuit of games criticism.
A bold new metaphysics that explores how all things—from atoms to green chiles, cotton to computers—perceive, and experience one another.
The relationship between technological design and creative expression in the Atari VCS (2600).
How videogames offer a new way to do journalism
A literary-technical theory for analsys of configurative systems
Persuasive Games designs, builds, and distributes videogames for persuasion, instruction, and activism. It also offers business, legal, content, and design consulting.
A site-specific game art installation commissioned by the Museum of Contemporary Art, Jacksonville
A Facebook game about Facebook Games
A chapbook of game poems for Atari VCS, PC, and Mac. Independent Game Festival finalist and 2x Indiecade winner.
Put words between buns.
A book series about the technical foundations of computational life and creativity. Published by MIT Press.
A book series, 100+ books strong, about the secret life of ordinary things. Published by Bloomsbury.
A series at The Atlantic on how technology is transforming cities, for better and worse.