books
I have written or edited a number of books about videogame culture, criticism, and design. I've also worked on books with educational goals. You can also browse my other journalistic and academic writing that doesn't appear in book form.

Newsgames
Journalism at Play
A book about the history and future of games in journalism. Co-authored with Simon Ferrari and Bobby Schweizer.

Racing the Beam
The Atari Video Computer System
An accessible book about the Atari VCS as a platform. Co-authored with Nick Montfort.

Persuasive Games
The Expressive Power of Videogames
A book about how videogames make arguments: rhetoric, computing, politics, advertising, learning.

Unit Operations
An Approach to Videogame Criticism
A book about comparative videogame criticism: games, philosophy, literature, and art.

Elementary Greek
Koine for Beginniners. By Christine Gatchell. Audio companions read by Ian Bogost.
When I was in school, I learned Greek, and I think everyone else should too.

Platform Studies
A book series from the MIT Press, Ian Bogost and Nick Montfort, series editors
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Against Aca-Fandom
Weird Media and Tiny Ontology
Moos and Merch
Website Updates
Cow Clicker
Comments
Keith418 on Against Aca-Fandom
Ian Bogost on Against Aca-Fandom
Kristina Busse on Against Aca-Fandom
Kristina Busse on Against Aca-Fandom
david Kociemba on Against Aca-Fandom
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The Turtlenecked Hairshirt
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Carrying On Over Carry-Ons
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Chumby and the Rhetoric of Openness
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My Appearance on The Colbert Report
Bloomsday on Twitter
The Metaphysics Videogame
Cascading Failure
Top Ten Reasons I Returned My Kindle
Carrying On Over Carry-Ons
The Geek's Chihuahua
Reading Online Sucks
Chumby and the Rhetoric of Openness
A Professor's Impressions of Facebook
My Appearance on The Colbert Report
Bloomsday on Twitter






